LandingTargetPose (UORB message)
Relative position of precision land target in navigation (body fixed, north aligned, NED) and inertial (world fixed, north aligned, NED) frames
c
# Relative position of precision land target in navigation (body fixed, north aligned, NED) and inertial (world fixed, north aligned, NED) frames
uint64 timestamp # time since system start (microseconds)
bool is_static # Flag indicating whether the landing target is static or moving with respect to the ground
bool rel_pos_valid # Flag showing whether relative position is valid
bool rel_vel_valid # Flag showing whether relative velocity is valid
float32 x_rel # X/north position of target, relative to vehicle (navigation frame) [meters]
float32 y_rel # Y/east position of target, relative to vehicle (navigation frame) [meters]
float32 z_rel # Z/down position of target, relative to vehicle (navigation frame) [meters]
float32 vx_rel # X/north velocity of target, relative to vehicle (navigation frame) [meters/second]
float32 vy_rel # Y/east velocity of target, relative to vehicle (navigation frame) [meters/second]
float32 cov_x_rel # X/north position variance [meters^2]
float32 cov_y_rel # Y/east position variance [meters^2]
float32 cov_vx_rel # X/north velocity variance [(meters/second)^2]
float32 cov_vy_rel # Y/east velocity variance [(meters/second)^2]
bool abs_pos_valid # Flag showing whether absolute position is valid
float32 x_abs # X/north position of target, relative to origin (navigation frame) [meters]
float32 y_abs # Y/east position of target, relative to origin (navigation frame) [meters]
float32 z_abs # Z/down position of target, relative to origin (navigation frame) [meters]