PX4 소프트웨어 빌드
PX4 firmware can be built from source code on the console or in an IDE, for both simulated and hardware targets.
You need to build PX4 in order to use simulators, or if you want to modify PX4 and create a custom build. If you just want to try out PX4 on real hardware then load the prebuilt binaries using QGroundControl (there is no need to follow these instructions).
:::note 이 지침을 따르기 전에 먼저 호스트 운영 체제와 대상 하드웨어에 대한 개발자 도구 모음을 설치하여야 합니다. If you have any problems after following these steps see the Troubleshooting section below. 이 저장소를 Github 계정과 연결된 복사본을 만들어, 이 원본을 로컬 컴퓨터에 복제하는 것이 좋습니다.
PX4 소스 코드 다운로드
PX4 소스 코드는 Github의 PX4/PX4-Autopilot 저장소에 저장되어 있습니다.
To get the very latest (main
branch) version onto your computer, enter the following command into a terminal:
sh
git clone https://github.com/PX4/PX4-Autopilot.git --recursive
Note that you may already have done this when installing the Developer Toolchain
This is all you need to do in order to get the latest code. If needed you can also get the source code specific to a particular release. GIT Examples provides a lot more information working with releases and contributing to PX4.
First Build (Using a Simulator)
먼저 콘솔 환경에서 시뮬레이션 대상을 빌드합니다. 이를 통하여 실제 하드웨어와 IDE로 사용전에 시스템 설정을 검증할 수 있습니다.
Navigate into the PX4-Autopilot directory. Depending on your operating system you will have installed either Gazebo SITL or Gazebo Classic SITL (if you don't know which you can try both).
This will bring up the PX4 console:
You may need to start QGroundControl before proceeding, as the default PX4 configuration requires a ground control connection before takeoff. This can be downloaded from here. NuttX 또는 Pixhawk 기반 보드용으로 빌드하려면, PX4-Autopilot 디렉토리로 이동한 다음 보드용 빌드 타겟으로 make
를 호출하십시오.
The drone can be flown by typing the following command (as shown in the console above):
sh
pxh> commander takeoff
The vehicle will take off and you'll see this in the simulator UI:
::::
The drone can be landed by typing commander land
and the whole simulation can be stopped by doing CTRL+C (or by entering shutdown
).
Flying the simulation with the ground control station is closer to the real operation of the vehicle. Click on a location in the map while the vehicle is flying (takeoff flight mode) and enable the slider. This will reposition the vehicle.
NuttX/Pixhawk 기반 보드
NuttX용 빌드
예를 들어, Pixhawk 4 하드웨어용으로 빌드하려면 다음 명령을 사용할 수 있습니다.
성공적인 실행은 다음과 유사한 출력으로 종료됩니다.
sh
cd PX4-Autopilot
make px4_fmu-v4_default
A successful run will end with similar output to:
sh
-- 빌드 파일은 /home/youruser/src/PX4-Autopilot/build/px4_fmu-v4_default에 작성되었습니다.
[954/954] Creating /home/youruser/src/PX4-Autopilot/build/px4_fmu-v4_default/px4_fmu-v4_default.px4
The first part of the build target px4_fmu-v4
indicates the target flight controller hardware for the firmware. The suffix, in this case _default
, indicates a firmware configuration, such as supporting or omitting particular features.
The _default
suffix is optional. For example, make px4_fmu-v5
and px4_fmu-v5_default
result in the same firmware. 이 저장소를 Github 계정과 연결된 복사본을 만들어, 이 원본을 로컬 컴퓨터에 복제하는 것이 좋습니다.
The following list shows the build commands for the Pixhawk standard boards:
- Holybro Pixhawk 6X-RT (FMUv6X):
make px4_fmu-v6xrt_default
- Holybro Pixhawk 6X (FMUv6X):
make px4_fmu-v6x_default
- Holybro Pixhawk 6C (FMUv6C):
make px4_fmu-v6c_default
- Holybro Pixhawk 6C Mini (FMUv6C):
make px4_fmu-v6c_default
- Holybro Pix32 v6 (FMUv6C):
make px4_fmu-v6c_default
- Holybro Pixhawk 5X (FMUv5X):
make px4_fmu-v5x_default
- Pixhawk 4 (FMUv5):
make px4_fmu-v5_default
- Pixhawk 4 Mini (FMUv5):
make px4_fmu-v5_default
- CUAV V5+ (FMUv5):
make px4_fmu-v5_default
- CUAV V5 nano (FMUv5):
make px4_fmu-v5_default
- Pixracer (FMUv4):
make px4_fmu-v4_default
- Pixhawk 3 Pro:
make px4_fmu-v4pro_default
- Pixhawk Mini:
make px4_fmu-v3_default
- Pixhawk 2 (Cube Black) (FMUv3):
make px4_fmu-v3_default
- mRo Pixhawk (FMUv3):
make px4_fmu-v3_default
(supports 2MB Flash) - Holybro pix32 (FMUv2):
make px4_fmu-v2_default
- Pixfalcon (FMUv2):
make px4_fmu-v2_default
- Dropix (FMUv2):
make px4_fmu-v2_default
- Pixhawk 1 (FMUv2):
make px4_fmu-v2_default
WARNING
You must use a supported version of GCC to build this board (e.g. the same as used by CI/docker) or remove modules from the build. PX4가 보드의 1MB 플래시 제한에 가깝기 때문에, 지원되지 않는 GCC로 빌드가 실패할 수 있습니다. 이 저장소를 Github 계정과 연결된 복사본을 만들어, 이 원본을 로컬 컴퓨터에 복제하는 것이 좋습니다.
- 2MB 플래시가 있는 Pixhawk 1:
make px4_fmu-v3_default
Build commands for non-Pixhawk NuttX fight controllers (and for all other-boards) are provided in the documentation for the individual flight controller boards.
펌웨어 업로드 (보드 플래싱)
Append upload
to the make commands to upload the compiled binary to the autopilot hardware via USB. For example
sh
make px4_fmu-v4_default upload
A successful run will end with this output:
sh
Erase : [====================] 100.0%
Program: [====================] 100.0%
Verify : [====================] 100.0%
Rebooting.
[100%] Built target upload
기타 보드
Build commands for other boards are given the board-specific flight controller pages (usually under a heading Building Firmware).
You can also list all configuration targets using the command:
sh
make list_config_targets
그래픽 IDE에서의 컴파일
많은 빌드 문제는 일치하지 않는 하위 모듈이나 불완전하게 정리된 빌드 환경으로 인하여 발생합니다. It is easy to set up and can be used to compile PX4 for both simulation and hardware environments.
문제 해결
일반 빌드 오류
Many build problems are caused by either mismatching submodules or an incompletely cleaned-up build environment. Updating the submodules and doing a distclean
can fix these kinds of errors:
sh
git submodule update --recursive
make distclean
Flash overflowed by XXX bytes
The region 'flash' overflowed by XXXX bytes
error indicates that the firmware is too large for the target hardware platform. This is common for make px4_fmu-v2_default
builds, where the flash size is limited to 1MB.
If you're building the vanilla master branch, the most likely cause is using an unsupported version of GCC. In this case, install the version specified in the Developer Toolchain instructions.
MacOS는 실행 중인 모든 프로세스에서 기본적으로 최대 256개의 열린 파일을 허용합니다. PX4 빌드 시스템은 많은 수의 파일을 오픈하므로, 이 갯수를 초과할 수 있습니다.
macOS: 열린 파일이 너무 많음 오류
MacOS allows a default maximum of 256 open files in all running processes. The PX4 build system opens a large number of files, so you may exceed this number.
The build toolchain will then report Too many open files
for many files, as shown below:
sh
/usr/local/Cellar/gcc-arm-none-eabi/20171218/bin/../lib/gcc/arm-none-eabi/7.2.1/../../../../arm-none-eabi/bin/ld: cannot find NuttX/nuttx/fs/libfs.a: Too many open files
The solution is to increase the maximum allowed number of open files (e.g. to 300). You can do this in the macOS Terminal for each session:
Run this script Tools/mac_set_ulimit.sh, or
다음 명령어를 실행하십시오.
shulimit -S -n 300
macOS Catalina: cmake 실행 문제
As of macOS Catalina 10.15.1 there may be problems when trying to build the simulator with cmake. 다음을 사용하여 누락된 종속성을 확인하여 이러한 경우인지 확인할 수 있습니다.
sh
xcode-select --install
sudo ln -s /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/* /usr/local/include/
Ubuntu 18.04: arm_none_eabi_gcc와 관련된 컴파일 오류
Build issues related to arm_none_eabi_gcc
may be due to a broken g++ toolchain installation. You can verify that this is the case by checking for missing dependencies using:
sh
arm-none-eabi-gcc --version
arm-none-eabi-g++ --version
arm-none-eabi-gdb --version
arm-none-eabi-size --version
Example of bash output with missing dependencies:
sh
arm-none-eabi-gdb --version
arm-none-eabi-gdb: command not found
This can be resolved by removing and reinstalling the compiler.
Ubuntu 18.04: Visual Studio Code는 이 큰 작업 영역에서 파일 변경 사항을 감시할 수 없습니다.
See Visual Studio Code IDE (VSCode) > Troubleshooting.
Python 패키지를 가져오지 못했습니다.
"Failed to import" errors when running the make px4_sitl jmavsim
command indicates that some Python packages are not installed (where expected).
sh
Failed to import jinja2: No module named 'jinja2'
You may need to install it using:
pip3 install --user jinja2
다음과 같이 종속성을 명시적으로 설치하여, 이 문제를 해결할 수 있습니다.
You should be able to fix this by explicitly installing the dependencies as shown:
sh
pip3 install --user pyserial empty toml numpy pandas jinja2 pyyaml pyros-genmsg packaging
PX4 빌드 타겟 만들기
The previous sections showed how you can call make to build a number of different targets, start simulators, use IDEs etc. This section shows how make options are constructed and how to find the available choices.
The full syntax to call make with a particular configuration and initialization file is:
sh
make [VENDOR_][MODEL][_VARIANT] [VIEWER_MODEL_DEBUGGER_WORLD]
VENDOR_MODEL_VARIANT: (also known as CONFIGURATION_TARGET
)
- VENDOR: The manufacturer of the board:
px4
,aerotenna
,airmind
,atlflight
,auav
,beaglebone
,intel
,nxp
, etc. The vendor name for Pixhawk series boards ispx4
. - MODEL: The board model "model":
sitl
,fmu-v2
,fmu-v3
,fmu-v4
,fmu-v5
,navio2
, etc. - VARIANT: Indicates particular configurations: e.g.
bootloader
,cyphal
, which contain components that are not present in thedefault
configuration. 가장 일반적으로 이것은기본값
이며 생략 가능합니다.
TIP
You can get a list of all available CONFIGURATION_TARGET
options using the command below:
sh
make list_config_targets
VIEWER_MODEL_DEBUGGER_WORLD:
- VIEWER: This is the simulator ("viewer") to launch and connect:
gz
,gazebo
,jmavsim
,none
TIP
none
can be used if you want to launch PX4 and wait for a simulator (jmavsim, Gazebo, Gazebo Classic, or some other simulator). 예를 들어, make px4_sitl none_iris
는 시뮬레이터 없이(그러나 홍채 기체가 있는) PX4를 시작합니다. 이 저장소를 Github 계정과 연결된 복사본을 만들어, 이 원본을 로컬 컴퓨터에 복제하는 것이 좋습니다.
- MODEL: The vehicle model to use (e.g.
iris
(default),rover
,tailsitter
, etc), which will be loaded by the simulator. 환경 변수PX4_SIM_MODEL
은 선택한 모델로 설정되며, 이 모델은 시작 스크립트에서 적절한 매개변수 선택합니다. - DEBUGGER: Debugger to use:
none
(default),ide
,gdb
,lldb
,ddd
,valgrind
,callgrind
. 자세한 내용은 시뮬레이션 디버깅을 참고하십시오. - WORLD: (Gazebo Classic only). Set the world (PX4-Autopilot/Tools/simulation/gazebo-classic/sitl_gazebo-classic/worlds) that is loaded. Default is empty.world. For more information see Gazebo Classic > Loading a Specific World.
TIP
You can get a list of all available VIEWER_MODEL_DEBUGGER_WORLD
options using the command below:
sh
make px4_sitl list_vmd_make_targets
INFO
CONFIGURATION_TARGET
과VIEWER_MODEL_DEBUGGER
에 있는 대부분의 값에는 기본값이 있으므로 선택사항입니다. For example,gazebo-classic
is equivalent togazebo-classic_iris
orgazebo-classic_iris_none
.- 두 개의 다른 설정 사이에 기본값을 지정하려는 경우에는, 세 개의 밑줄을 사용할 수 있습니다. For example,
gazebo-classic___gdb
is equivalent togazebo-classic_iris_gdb
. VIEWER_MODEL_DEBUGGER
에없음
값을 사용하여 PX4를 시작하고 시뮬레이터를 실행할 수 있습니다. For example start PX4 usingmake px4_sitl_default none
and jMAVSim using./Tools/simulation/jmavsim/jmavsim_run.sh -l
.
The VENDOR_MODEL_VARIANT
options map to particular px4board configuration files in the PX4 source tree under the /boards directory. Specifically VENDOR_MODEL_VARIANT
maps to a configuration file boards/VENDOR/MODEL/VARIANT.px4board (e.g. px4_fmu-v5_default
corresponds to boards/px4/fmu-v5/default.px4board).
추가 make 대상은 관련 섹션에서 설명합니다.
bloaty_compare_master
: Binary Size Profiling- ...
펌웨어 버전과 Git 태그
The PX4 Firmware Version and Custom Firmware Version are published using the MAVLink AUTOPILOT_VERSION message, and displayed in the QGroundControl Setup > Summary airframe panel:
These are extracted at build time from the active git tag for your repo tree. The git tag should be formatted as <PX4-version>-<vendor-version>
(e.g. the tag in the image above was set to v1.8.1-2.22.1
).
WARNING
If you use a different git tag format, versions information may not be displayed properly.