macOS Development Environment
The following instructions set up a PX4 development environment on macOS. PX4 빌드에 사용되어 집니다.
- Pixhawk와 기타 NuttX 기반 하드웨어
- Gazebo Simulation (Gazebo Harmonic)
It works on both Intel and Apple Silicon Macs. PX4 CI exercises this setup on Apple Silicon runners only; Intel is not covered by CI.
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This setup is supported by the PX4 dev team. To build for other targets you will need to use a different OS or an unsupported development environment.
Development Environment Setup
준비 사항
Install Xcode Command Line Tools, which provide
git,make, and the Appleclangcompiler:shxcode-select --installInstall Homebrew by following the installation instructions. The setup script below also installs Homebrew if it is missing.
Increase the open-file limit. The PX4 build opens many files simultaneously and the macOS default limit (256) is too low. You may see
"LD: too many open files"errors without this.Add the following line to your shell startup file so it applies to every new terminal session. macOS defaults to zsh since Catalina, so add it to
~/.zshrc(use~/.bashrcif you use bash):shecho "ulimit -S -n 2048" >> ~/.zshrcThen open a new terminal (or run
source ~/.zshrc) for the change to take effect.
Install Development Tools
Download PX4 Source Code:
shgit clone https://github.com/PX4/PX4-Autopilot.git cd PX4-Autopilot git submodule update --init --recursive --forceInstall development environment libraries from the macos.sh helper script:
sh./Tools/setup/macos.sh --sim-toolsINFO
The setup script creates a Python virtual environment at
.venvin the repo root and installs all Python dependencies into it. This keeps PX4's Python requirements isolated from your system Python and avoids conflicts with Homebrew's externally-managed Python.Activate it before building:
shsource .venv/bin/activateYou'll need to re-run this command in each new terminal session. To activate it automatically when you
cdinto the repo, consider a tool like direnv or add the activation to your~/.zshrc.
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The script installs the NuttX cross-compiler and build tools, the Python dependencies (into the .venv described above), and with --sim-tools the Gazebo simulation stack. It is the source of truth for what gets installed; read macos.sh for the details.
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Omit --sim-tools if you only need to build for NuttX hardware and don't need simulation. All Gazebo dependencies are optional at build time, so make px4_sitl still works without them.
Use --reinstall to force reinstallation of the Homebrew formulas (useful if something is broken).
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The script installs from third-party Homebrew taps and marks them as trusted (brew trust) on Homebrew 6.0 and later, which refuses to load formulae from untrusted taps. With --sim-tools it will prompt for your password, since the XQuartz installer and the JDK link into /Library/Java/JavaVirtualMachines need sudo.
Gazebo Simulation
The --sim-tools flag installs Gazebo and the libraries PX4's simulation modules build against.
If you skipped --sim-tools during initial setup and want to add simulation later, re-run the setup script with the flag (it is safe to run repeatedly):
./Tools/setup/macos.sh --sim-toolsINFO
The script also installs XQuartz. macOS may require you to log out and back in after XQuartz is first installed.
Verify Installation
After installation, verify the key tools are available:
# NuttX cross-compiler
arm-none-eabi-gcc --version
# Build tools
cmake --version
ninja --version
# Gazebo (if --sim-tools was used)
gz sim --versionsAs a quick smoke test, build and run a simulation target:
make px4_sitl gz_x500If everything is set up correctly, this will build PX4 SITL and launch a Gazebo simulation with the x500 quadcopter.
다음 단계
명령줄 도구 모음 설정후, 다음을 수행합니다.
Install VSCode (if you prefer using an IDE to the command line).
Install the QGroundControl Daily Build
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The daily build includes development tools that are hidden in release builds. 또한, 릴리스 빌드에서 아직 지원되지 않는 새로운 PX4 기능에 대한 액세스를 제공할 수도 있습니다.
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- Continue to the build instructions.